﻿using System.Collections.Generic;
using IcicleFramework.Entities;
using Microsoft.Xna.Framework.Graphics;

namespace IcicleFramework.Rendering
{
    public interface IRenderer
    {
        SpriteBatch SpriteBatch { get; }

        void Draw(List<IGameObject> images);
        void PrepareDraw();
        void EndDraw();
        void ClearScreen();
    }
}
